The sequel was fun but needed work when it launched on PC. The original Cook, Serve, Delicious! Is one of my favourite games to play on the iPad.
#COOK SERVE DELICIOUS IOS PS4#
Originally released on PC and PS4 and scored 7.5/10 on PC If you have another platform to experience these games on, make sure you do. Even when you unlock smooth scrolling in the original, it stutters here and there and feels like it has a lot of input lag. Evoland does support the native Switch video recording.Įvoland Legendary Edition packages two great titles but I’m pretty disappointed with the performance. I’m quite disappointed that this version isn’t something I’d consider definitive thanks to the performance issues. Both games in this package need performance improvements. There isn’t any unique use of the Switch hardware and the port needs some optimisation. On the Switch, this package offers nothing really of note over the other platforms barring portability which was already possible thanks to the mobile versions that released earlier. Evoland 2 has its own proper narrative as well. Evoland 2 on the other hand is a much more polished experience on its own and feels like a much better game overall even though I still prefer the original. Shiro Games’ original Evoland is a must play title for any fans of old school RPGs just as a way to relive how graphics and even games evolved. I loved the way it showcased how games evolved in terms of graphics while it had its own set of references to various things. Originally released as two separate games across PC, iOS, Android, PS4, and Xbox OneĮvoland on Steam was a fantastic experience for me. These reviews aren’t just to talk about the game but to look at how the games run and play on the Switch and how they use the Switch features. If you’re new to the Switch Re:Port Reviews on the Geek, I (with the help of the fine folk here) look at the Switch ports of games that have been released on other platforms. While I realize that is the reality, that indie PC games on average sell for higher on Steam than the same game would sell on Apple or Google's mobile stores, as a customer I think a fair trade off would be to get some additional features in exchange for the higher price point, which this game is doing.Today’s Switch Re:Port Review looks at four games that saw releases earlier on other platforms. wants it at that higher price point here because that's what this market will bear. In some cases with other games the answer has been that the game is literally exactly the same as the mobile version (sometimes even to the point of keeping microtransactions in) and that publisher or developer or Valve etc. Well I think it was a reasonable question to ask, why does the PC version cost more than the mobile version and are there differences to justify this, and I also think Chubigans gave a satisfying answer that yes there are differences. Don't mind Jur, he literally only ever posts topics about games not being cheap enough (for him). :)ĬueZero původně napsal:Getting this game for sure, regardless of price. But it's good to be back focusing on the desktop version. CSD was designed to always be a desktop game first and foremost, and I think it does make for a fun little mobile game as well. I'm always of the opinion that you should build a game for PC first, and then mobile later.
Because of the cuts I decided to price it a dollar lower than the iPad version. Mobile (Android)- Art Gallery removed due to the 50 meg limit, lower resolution sprites in general due to memory, but still has the same gameplay content as iPad. Will not be getting the new CookBet feature or any new features of the desktop versions. Mobile (iPad)- Standard version of the game without the above features in the desktop versions, slightly tuned in the extra events to be easier. PC/Mac/Linux- Key Binding support, new CookBet feature that gives randomized challenges for each game day, fifty new spam emails, better options and game support, Steam Achievements/Trading Cards, and perhaps some new features to be added later on down the line. And thanks to being greenlit on Steam I'm able to add more content to the PC/Mac/Linux versions. Now, even though I have those prices on the games, to me it still feels a little strange to have that price disparity without backing it up with some exclusive content. The iPad version specifically is the one version of the game that gives me a steady flow of income. At the same time, it adds inherent value to the game. Good question! There's an industry standard set of pricing for each platform (specifically for indies), and in my opinion it breaks down like this:Ī game for mobile that goes for $4.99, despite having no DLC/IAP such as buying currency with real money, is still a high proposition.